Motion from Shape Change
                            
                            Motion from Shape Change Supplemental Video
                            
                                We consider motion effected by shape change. Such motions are ubiquitous in nature and
                                the human made environment, ranging from
                                single cells to platform divers and jellyfish. The shapes may be immersed in various
                                media ranging from the very viscous to air
                                and nearly inviscid fluids. In the absence of external forces these settings are
                                characterized by constant momentum. We exploit
                                this in an algorithm which takes a sequence of changing shapes, say, as modeled by an
                                animator, as input and produces corresponding
                                motion in world coordinates. Our method is based on the geometry of shape change and an
                                appropriate variational principle. The
                                corresponding Euler-Lagrange equations are first order ODEs in the unknown rotations and
                                translations and the resulting time stepping
                                algorithm applies to all these settings without modification as we demonstrate with a
                                broad set of examples.